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glxgears for Windows (XP+)

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the_r3dacted
Post subject: glxgears for Windows (XP+)
+ Posted: 09 Nov 2023, 12:32
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OS: Windows 8.1 x64
 
I've wanted to have glxgears on Windows, but there exists no compiled versions of it. So I went and compiled it myself.

https://github.com/K4sum1/windows-glxgears-built/releases/tag/1.0

This works on Windows XP and later, maybe 2000, not sure. It was built with Visual Studio 2012 since that was the oldest version supported by the code. I would like to have a version that doesn't rely on VC++ and runs on anything, but I'm not the person to make it.

It's a "benchmark", it's main purpose is to check if you have working 3D acceleration, in this case OpenGL. I wanted it specifically for Vista driver testing myself, but you can use it for whatever.

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the_r3dacted
Post subject: glxgears for Windows (XP+)
+ Posted: 17 May 2024, 22:25
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After some research (I was originally going to try building with VC++ 6), I found the original Windows port that this fork was based off of, and the source too.

http://www2.cs.uidaho.edu/~jeffery/win32/wglgears.exe

http://www2.cs.uidaho.edu/~jeffery/win32/wglgears.c

Not sure about compatibility as I have no old VMs to test with. Only one was some old NT 3.51 VM I had that doesn't even boot so idk. Only tested in XP.

Edit: Had friend test it, and it seems to work in 98.

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