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glxgears for Windows (XP+)

Discuss hardware, PC, laptop, software help... whatever.
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the_r3dacted
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glxgears for Windows (XP+)

Unread post by the_r3dacted »

I've wanted to have glxgears on Windows, but there exists no compiled versions of it. So I went and compiled it myself.

https://github.com/K4sum1/windows-glxgears-built/releases/tag/1.0

This works on Windows XP and later, maybe 2000, not sure. It was built with Visual Studio 2012 since that was the oldest version supported by the code. I would like to have a version that doesn't rely on VC++ and runs on anything, but I'm not the person to make it.

It's a "benchmark", it's main purpose is to check if you have working 3D acceleration, in this case OpenGL. I wanted it specifically for Vista driver testing myself, but you can use it for whatever.
k4sum1 who?

I might know what I'm doing not the hit album by brad sucks

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the_r3dacted
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glxgears for Windows (XP+)

Unread post by the_r3dacted »

After some research (I was originally going to try building with VC++ 6), I found the original Windows port that this fork was based off of, and the source too.

http://www2.cs.uidaho.edu/~jeffery/win32/wglgears.exe

http://www2.cs.uidaho.edu/~jeffery/win32/wglgears.c

Not sure about compatibility as I have no old VMs to test with. Only one was some old NT 3.51 VM I had that doesn't even boot so idk. Only tested in XP.

Edit: Had friend test it, and it seems to work in 98.
k4sum1 who?

I might know what I'm doing not the hit album by brad sucks

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